Author, A. A. (Year of publication). Title of work: Subtitle. Location: Publisher.
Norman, D. A. (2004). Emotional design: Why we love or hate everyday things. New York, NY: Basic Books.
Hausman, K. K., & Horne, R. (2014). 3D printing for dummies. Hoboken, NJ: Wiley.
Three to five authors
Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. New York, NY: Wiley.
Ministry for the Environment. (2005). New Zealand urban design protocol. Wellington, N.Z.: Ministry for the Environment.
Chapter from an edited book
Ackermann, J. (2012). Playing computer games as social interaction: An analysis of LAN parties. In J. Fromme and A. Unger (Eds.), Computer games and new media culture: A handbook of digital games studies (pp. 465-476). Dordrecht, Holland: Springer.
Edition other than the first
Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: Beyond human-computer interaction (4th ed.). New York, NY: Wiley.
Tips for referencing books: