Reference List: Books


Author, A. A. (Year of publication). Title of work: Subtitle. Location: Publisher.


One author

Norman, D. A. (2004). Emotional design: Why we love or hate everyday things. New York, NY: Basic Books.


Two authors

Hausman, K. K., & Horne, R. (2014). 3D printing for dummies. Hoboken, NJ: Wiley. 


Three to five authors

Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. New York, NY: Wiley.


Corporate author

Ministry for the Environment. (2005). New Zealand urban design protocol. Wellington, N.Z.: Ministry for the Environment.


Chapter from an edited book

Ackermann, J. (2012). Playing computer games as social interaction: An analysis of LAN parties. In J. Fromme and A. Unger (Eds.), Computer games and new media culture: A handbook of digital games studies (pp. 465-476). Dordrecht, Holland: Springer.


Edition other than the first

Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: Beyond human-computer interaction (4th ed.). New York, NY: Wiley.


Tips for referencing books:

  • Use exactly the same format for eBooks if possible (for more tips, see “Electronic sources” below).
  • For United States publishers, provide the city and two-letter state abbreviation, which can usually be found at the front of the book. For other publishers, give the city and country. If there is more than one city listed, just use the first one.
  • Keep the publisher name as brief as possible e.g. Wiley rather than John Wiley & Sons, Springer rather than Springer Ltd. Don’t include Publishers, Ltd., Co., Inc., etc. Names of organisations such as universities and associations are given in full.